Suit
Integrity is points. Without taking damage for s, the suit recovers 1 point every s. Nutrient gel repairs points.
Underwater, oxygen lasts s; once empty you lose points per second. Falls of more than 3 blocks deal 1 point per extra block.
At 0 you are reconstituted at the portal plaza with your inventory.
Light, day and night
Each day lasts 20 minutes, with sunsets, stars and moonlight. There is sky light and block light, from 0 to 15, fading with distance, leaves and water.
With block light or more, trackers back away; from they also burn. Lamps, lanterns, flares, crystals and starblooms give light.
Water
Seas and lakes below level . Springs create 7-level streams that seek the nearest slope, form waterfalls and dry up when the spring is removed. A new spring appears between two springs.
The Hydraulic capsule collects and pours water. On Glacius the seas are frozen: ice on top, water below.
Power: a V grid
Parts touching by a face share a circuit; there are no diagonal connections. An open switch separates grids, and circuits never pass power to each other.
- The sun powers devices first; the surplus charges the circuit's batteries. When production falls short, the batteries cover the deficit.
- A shaded panel (block, leaves or water above) produces nothing. Output follows the sun's height.
- If a circuit cannot cover its load, all its consumers switch off until there is reserve for about 5 s.
- Looking at a part shows its circuit: production, load, charge and estimated night autonomy.
- Cable turns turquoise when powered. The Fabricator is manual and needs no power.
First setup: solar panel → cable → battery → cable → switch → lamps. Keep the panel and battery on the supply side so you can switch the lamps off without cutting the charge.
A living world
The ecosystem changes through random updates: leaves more than 4 steps from wood decay and drop saplings; saplings grow into trees; grass spreads over bare soil and dies under blocks.
At night fireflies appear over the grass: catch them with right click.
Land claims
A Property beacon claims × chunks around it, from bedrock to sky. Only the owner and their members can build, break, use stations, open gates or move water.
Right click your beacon to give or remove access for connected players. Breaking it releases the land. The portal plaza is always protected.
Carrying components
Aim at a battery, panel, turret, lamp, lantern, Fabricator or Refinery and press G to pick it up; press again on a surface to place it (green outline: valid).
Batteries keep their charge. While carrying something you walk at 65% and cannot mine or shoot.
Travelling between planets
The Jump cell is inserted with F; the portal lights up with a vortex and walking through it jumps you. Inventory, suit and time travel with you, and each planet keeps its own world.
The return portal on Glacius is always active.
Tools
Rock, titanium ore, the Refinery and plates need a drill to drop anything. Drills and cutters speed up their blocks and wear out with use; titanium ones are faster and last five times longer.